![]() The objective of Conquest is to conquer waypoints in order. Conquest mode is similar to Unreal Tournament 2004 's Onslaught mode. The first, Shootout, is a standard team deathmatch game mode. Lead and Gold features six game modes to choose from. ![]() Additionally, any player can revive a fallen teammate. Players can slowly regenerate health by remaining in proximity to other teammates. Trappers are equipped with a scoped hunting rifle, carry traps that can immobilize enemies, and radiate a critical hit synergy effect. The Gunslinger carries a highly accurate revolver, has the ability to rapidly fire his revolver with reduced accuracy, and radiates a synergy effect that increases weapon accuracy. The Deputy wields a repeating carbine, has the ability to tag enemies for teammates, and radiate a damage increasing synergy effect. The Blaster wields a double barrel shotgun and dynamite sticks and radiates a defensive synergy effect. ![]() This "synergy" is a range-based booster that enhances the abilities of all nearby teammates. It features four character classes to choose from, each having their own unique weapons, abilities, and "synergies". Lead and Gold is set in the American Old West. Lead and Gold features four unique character classes and six game modes. ![]()
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